All of it. ESP wallhack, vehicle and player markers, 2D radar and a configurable aim module arrive in the same license. Features has the complete list.
For most players, visuals win by a distance. Information feeds decisions, and decisions settle more fights than trigger speed ever will. Spot the squad holding the building and you simply never take the fight you were going to lose. Aim assistance only sharpens fights you already walked into.
Radar covers off-screen, ESP covers on-screen, assist covers the last half-second. Stack all three from minute one, though, and you become obvious fast: reacting to every piece of intel the second it appears reads as unnatural. Toggling categories off is a real option, not a compromise.
Open with player boxes, distance and health, sized to the range you actually fight at. Radar comes next. Hold off on assist until you've played enough matches to know what your aim does bare, because otherwise you'll have no idea whether the settings are helping or quietly making you worse.
Everything below is official or community-run, so patch news and game facts come from the source, not from us.
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