Boxes, skeletons, health and distance for players and vehicles.
Toggle categories so only match-critical overlays stay active during rotations.
Clear high-traffic POIs and driving routes without flooding the screen.
Tune opacity and filters for control points, FOBs, and high-traffic PvP areas.
ESP is included with aimbot and radar in one plan.
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Range is the setting that decides whether the overlay helps or hurts. A hundred-player server generates far more contacts than you can act on, and a range set to cover the whole map produces a screen you stop reading. Start shorter than feels useful and widen it until you are getting warnings you can actually do something about.
Turning everything on at once makes it impossible to tell which parts you rely on. A more useful order:
Per-element colours exist so the overlay separates from the map, not for decoration. On the industrial and wooded terrain this game favours, green markers disappear into the background exactly when you need them. Pick colours that do not occur naturally in the environment and keep them consistent, so you read shapes rather than re-reading the legend mid-fight.
Reacting to information at the moment you receive it. Turning to face a flank before it makes a sound, or holding an angle nothing has justified yet, is visible from the other side and is what gets people reported. Let the information shape where you go next rather than what you do in the next half second.
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Instant delivery · Windows 10 & 11 · EAC supported
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