It's aim assist with configurable FOV, smoothing, and target hitbox. Wardogs Hack ships soft aim settings that read as natural in team fights and duels, and you tune everything in the mod menu before you queue Ranked.
There's no single strength slider. Smoothing sets how fast your view travels toward a target. Prediction and prediction speed deal with targets that are moving. FOV caps how far off-centre a target can sit before the assist even considers it. Tight FOV plus heavy smoothing reads like a steady hand. Wide FOV with nothing else reads like a snap, because it is one.
Target hitbox decides where aim resolves, head or chest. Chest forgives more and draws far less attention. Aim distance keeps the assist from latching onto contacts you had no business engaging, and the visibility check refuses to track through geometry. That last one is the setting your clips will live or die by.
You set the aim key yourself, so assistance only runs while you hold it. That does more than any slider: movement and regular aim stay completely yours, and the help arrives only at the moment you asked for it.
Assist doesn't replace positioning. It decides fights you already entered on fair terms; it won't save one you wandered into from the wrong angle. The players who improve with it on tend to be the ones who narrowed their FOV and left everything else alone.
Everything below is official or community-run, so patch news and game facts come from the source, not from us.
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